Thursday, 27 January 2011

T-55 additions

Just a few changes to the T-55 before I varnished it...

Using Tamiya Weathering Master pastels I added 'soot' around the exhaust...

...and around the gun muzzle
I also decided to make the tracks look a little less rubbery and gave them a drybrush of Boltgun Metal followed by another Weathering pastel (mud)...

Number 386 is now ready for battle!!!

Tuesday, 25 January 2011

T-55

Saw this on ebay recently and thought it would make a nice addition as an objective or a reinforcement for the Vietnam stuff me and my dad are putting together...and this morning it came through the post :D
The following two pictures are as it came straight out of the package...


These following pictures are what it looks like now, a wash of GW Devlan Mud and a little bit of dry brushing and it's about ready for some matte varnish...










Tuesday, 4 January 2011

SAS Raid

Not so picture heavy this time...me and my dad were getting really into this game as we were trying out another section of the rules...the cautious movement and silent strike :D

Mission Objective: To infiltrate axis air strip and take out the planes and cause as much disruption as possible...
The SAS ground troops had assests of 2 Jeeps, 1 30cwt Chevy and 1 Rolls Royce armoured car (might not have been used by the SAS but we had some asset points left over and we wanted the Rolls)
Though the going was slow through the first half of the game (due to the cautious moving which reduces the distance you can move) didn't mean there was any less excitement...my dad (with one squad) almost alerted the sentries and had an enemy officer swanning around...and me (with the other squad) thought I had set off a mine but it didn't go off so we decided it to be an upturned enamel mug buried in the ground (like the scene from Ice Cold in Alex)...
All was going rather well, my squad cleared the distance to two enemy sentries and took them out without them raising the alarm...cold steel in the night...and my dad managed to get to the edge of the cam-netted Me-109s...
Then it started to go down hill...I started to advance my squad towards the town and enemy barracks with the notion to plant a few bombs and mines then clear out undetected and watch everything go up...but as I was advancing down the hill an enemy squad saw me and opened fire with an MG34...luckily it being night he only caused some minor flesh wounds on my troopers who decided that it was probably best to retire and provide support for the other squad who were starting to lay the bombs in/on the planes...
The enemy started to chase after my squad but luckily took their time which allowed mine and my dad's squad to plant all the bombs on the planes and also on a building...all the bombs went off and the Hun came over the ridge and started to open fire on us...but the following turn saw the vehicles jump over a ridge and charge towards the Jerries with twin Vickers Ks laying down a devastating field of fire causing them to retire which gave the SAS an opportunity to jump into the vehicles and race out of harms way for tea and medals :)
This was a great game and really enjoyable...really want to try this type of game again at some point...maybe with more vehicles :D

'Nam Game

Some pictures of a game me and my dad did...still play testing the new rules for Parkfield Miniatures...this one is in the 'Nam

Mission objective: to investigate possible enemy bunker system...



Turn 1: The US move in to the enemies AO mounted in M113s...

Turn 2: The rear M113 activates first and cannot squeeze past the lead vehicle so the troops within disembark...


Turn 2 continued: the lead M113 advances towards the hooch and the infantry disembark and spread out...
Turn 3: US fire team moves up from their M113...the Platoon command vehicle is seen in the background holding back...
...another US fireteam moves towards the river to head up the bank towards the hooch...


Turn 4: The VC spring out of hiding and immediately take casualties from the lead M113 in over-watch...the VC retaliates with small arms fire and an RPG...
...the US fireteam on the road takes minor casualties and the RPG misses its target of the lead M113...phew!!!
...the second M113 advances up to the T-junction and waits for the fireteam on the road to move out of the way...

Turn 5: An enemy ambush waits in the undergrowth...
...jumping out at a passing US fireteam and only managing to cause minor casulties...the US fireteam returns fire and with an accurate placing of a 40mm grenade from a blooper take out most of the enemy ambush section, the rest withdraw in to the jungle with their fallen comrades to fight another day...
...a couple of grenades take care of the remaining occupants of the hooch and the grunts advance and torch the building...




Turn 6: The Us advance cautiously towards the 'bunker' with one thought...to destroy it...

...but as the US advance VC open fire from the bunker causing minor casualties...
...from a safe distance a squad leader commands the blooper gunner to open fire on the bunker...a direct hit...but the French obviously knew how to make bunkers as it still stands...
Turn 7: The blooper gunner gets another chance to fire, this time before anyone else...another direct hit and...KA-BOOM!!!
...bunker taken care of...no signs of Charlie left on the board...
time for a tactical withdrawal back to base camp...


...but will they make it???

Game Debrief: While me and my dad are still working on this set of rules for 'modern' gaming we keep coming up with new things we want to incorporate and trying to re-jig some of the existing rules...this game did seem a bit one sided and I think that went down to luck of the dice...unfortunately as my dad was doing a little bit of fiddling and tweeking of the rules as we played trying out some different ideas I fear this may have altered the out come...but what the heck was a good enjoyable game and I can't wait for these rules to be completed and on sale :)